These are press reports, not a study.
The figures and the causes come from reporting at the time. We have not seen HQ's own data, and a list of causes does not say how much each one weighed.
Research · published 18 September 2026 · from press reports
HQ Trivia was a live quiz show on the phone: a host, about a dozen questions, ten seconds each, a shared cash prize, twice a day at fixed times. TechCrunch, 17 October 2017. The way it ended is a warning for anyone building a quiz, including us.
Peak concurrent players
2.38M
2.38 million in one game at the same time, late March 2018.
US App Store rank, Aug 2018
585
Down from No. 151 among all apps.
Games per day
2
At fixed times, noon and 6pm Pacific.
Ceased operations
2020
14 February, after a planned sale fell through.
Every date below comes from TechCrunch's reporting at the time. We have not seen HQ's own data, and where the reporting gives a figure we quote it rather than recompute it.
17 October 2017
A host, about a dozen questions, ten seconds each, a shared cash prize, twice a day at fixed times. TechCrunch, 17 October 2017.
Late March 2018
The highest number of players in one game at the same time, reported later the same year.
14 August 2018
TechCrunch reported that concurrent players had fallen from that peak and that HQ had dropped on the US App Store from No. 151 to No. 585 among all apps. HQ's CEO told TechCrunch that “games are a hits business”. The same piece noted that fixed game times can feel like an interruption: players are not always free at noon and 6pm Pacific. TechCrunch, 14 August 2018.
14 February 2020
A planned sale fell through, the lead investors stopped funding the company, and HQ ceased operations. TechCrunch, 14 February 2020.
The shutdown report lists several causes at once, and does not weigh them against each other. A co-founder died in 2018, and the company fought internally; around it, the game itself was getting easier to skip.
Running out of questions is not among the reported causes. Each game was a live show, from late August 2017 to February 2020.
The causes the reporting names
The figures and the causes come from reporting at the time. We have not seen HQ's own data, and a list of causes does not say how much each one weighed.
HQ was a scheduled show for strangers with cash prizes. A quiz played in one room among people who know each other is a different thing, and may wear out differently.
klapp generates the questions, so it does not run out of them. HQ shows that fresh questions alone did not keep people coming back. We have not measured whether klapp's players return; until we have, that is an open risk, not a solved one.
2.38 million concurrent players is what TechCrunch reported. We have no way to check how it was counted or over what span of a game.
Also on this site: how many Kahoot users pay, and why klapp gives no points for speed.