Changelog · newest first
What changed.
Only what you can see.
Changes a host or a player would notice, by the date they went live. Work behind the scenes is left out. klapp has been at playklapp.com since 12 September 2026.
15 October 2026
Q&A is paid per session. An event can have several sessions, each with its own Q&A. In Norway you pay for all of them in one payment, at the price per session: 119, 199 or 379 kr for 100, 200 or 400 answers in each. The prices are on pricing.
13 October 2026
The event package stays on sale. It is still 249 kr once per event after the subscription opens, and Team and Bedrift include what it gives. The line under 11 October, price list, that said it would be taken down is no longer true.
A quiz in an event goes on after a restart. When we put out a new version, a quiz that is running is normally picked up again. That now also holds for a quiz inside an event, and a round played from your account still gets its numbers afterwards.
Phone held sideways. The screen after you answer and the end screen no longer run off the bottom of the phone. Links in the coloured bands, like the one to all the questions on the Friday quiz, are now underlined.
12 October 2026
Your quizzes are saved on your account. If you are signed in as the host, every round you make is saved until you delete it. You find them under “my quizzes” in the portal. Without signing in it works as before: your browser keeps the last five rounds for seven days.
Play it again, from anywhere. A saved round can be played again from any browser, as many times as you like. It uses none of your questions.
Read, fix and see how it went. Each round has its own page with the questions and the answers. You can fix the text of a question or drop one. After a game the page shows how many played and how many answers were correct, as numbers for the round with no names.
11 October 2026, price list
One price list: use it now and then, pay per use. Use it every week, subscribe. Pricing shows it as two tables.
Subscriptions, not open yet. Teacher is 49 kr a month or 549 kr a year: 120 questions of your own a month, the Friday quiz and polls. Team (called Small until today) is 149 kr a month or 1 490 kr a year: 300 questions a month, your own setup of the Friday quiz, the ready-made quizzes and the company name on the screen. Business (called Large until today) is 399 kr a month or 4 490 kr a year, up from 299 kr: 600 questions a month, everything in Team, and Q&A for 2 events a month with 200 answers each. Q&A in Business is coming and cannot be used yet.
Per use, no subscription. 100 questions for 99 kr, once, and they do not run out. Q&A per event is 119, 199 or 379 kr for 100, 200 or 400 answers, and 100 more answers are 99 kr. The event package is 249 kr until the subscription opens, then it is taken down. (From 15 October 2026, Q&A is paid per session; see that date.)
Still free. The weekly Friday quiz with no limit, polls, 50 trial questions per account (10 without signing in) and a demo of the ready-made quizzes.
11 October 2026, later
Free is now a trial: 50 trial questions per account. A round of your own, written from a topic, a pasted text, a document or a lesson plan, costs us a model call. Sign in with Google or Microsoft and you get 50 trial questions, once. They are not refilled. Without signing in there are 10, and everyone on the same network shares them. A round is ten questions, so that is five rounds. This replaces the three rounds a month from earlier today.
The subscriptions have fixed numbers. Teacher is 120 questions a month, Small 300 and Large 600, the last two plus the Friday subscription. None of the three is open yet. The 100 questions for 99 kr are used after the trial and do not run out.
A shared monthly budget. All the free questions together have a budget for each month. If it is used up, the trial stops for everyone until next month. The weekly Friday quiz and the ready-made quizzes are still free every week, with no account, and players never pay. Pricing has the whole ladder.
The classroom pages say the plan round uses trial questions. /friday/classroom and /fredag/klasse say that the round from a lesson plan uses 10 of the trial questions, and that this week’s Friday quiz is free every week.
11 October 2026
Three rounds of your own a month are free. A round written for you from a topic, a pasted text or a lesson plan now counts against a monthly limit of three per host, and /host shows how many you have left before you type. The weekly Friday quiz and the ready-made quizzes do not count. When the three are used, you can buy 10 more for 99 kr in Norway, or play this week’s Friday quiz for free. Pricing has the whole ladder.
The classroom pages say the limit before you paste a plan. /friday/classroom and /fredag/klasse show the three free rounds, the rounds left, and that everyone on one network without a sign-in shares them. The Small and Large subscriptions now have rounds of your own with no monthly limit, like Teacher.
10 October 2026
klapp is out of beta. Nothing in the product changes today; the label is gone, from the top of every page and from the comparisons. We took it off because software catalogues list only released products.
7 October 2026
The front page in Norwegian. playklapp.com/no says what the front page says, in Norwegian, and the menu on each front page links to the other. The rest of the site stays in English, apart from the Norwegian pages for the Friday quiz, the Christmas quiz and the terms. The footer on every page now lists those under their own heading instead of mixing them into the English list. Nothing redirects on browser language: the game itself already follows it, and each page is a link away.
4 October 2026
Polls inside an event. A signed-in host can now ask the room a question: one choice, several choices, or a scale from 1 to 5. Put it in the running order beforehand, or write it on your phone and start it at once. Phones show the options, and the big screen shows only how many have answered until you show the result. Nobody types an answer. Polls are free and do not take the place of a quiz in the running order. What is kept is on privacy.
The prices no longer say “VAT included”. That label was wrong. Cadence AS, which sells klapp, is not registered for VAT, so no VAT is charged and none should have been named. The amounts are the same as before and are the whole price: 119, 199 and 379 kr for Q&A, 99 kr for 100 more answers, and 249 kr for the event package. The label is gone from pricing, what is free, the host portal and the entry for 2 October below.
2 October 2026
A host can sign in, with Google or Microsoft. It is needed for events — one code and one QR for a whole talk — and for Q&A, and it raises the generating limit from 10 to 14 sets an hour. There is no password and no account database. A quiz still needs no sign-in, and players never have accounts. What the sign-in keeps is on privacy.
Q&A has a price, and there is a pricing page. 100 answers 119 kr, 200 answers 199 kr, 400 answers 379 kr, and 100 more during the session 99 kr. The host pays once per event (from 15 October 2026, per session; see that date), when getting it ready; if the session never opens, the charge is refunded automatically. Payment is by card through Stripe. The whole list is on pricing. The quiz stays free.
Corrected across the site. Several pages still said that nothing was for sale, that there were no host accounts or logins, that there was no card field and no pricing page, and that audience questions were not built. Each was true when it was written, and the pages fell behind the product. They now say what is free, what needs a sign-in and what costs, and what is free was rewritten with the limits as the code enforces them.
21 September 2026
The big screen says so when it is on a phone. Opening the game screen on a phone used to give a broken picture: the question text broke in the middle of words into a column 753 pixels tall, the four answer cells fell to 69 pixels wide, and the page ran to 1760 pixels — on a screen nobody scrolls. Below 700 × 500 pixels it now says what it is instead, and keeps what you need on it: the address to open on the television or the projector, the game code, the square to scan, how many are in the room, and a link to your own controls. If you know what you are doing — a phone in a cable to a television — show it here anyway gives you the screen as it is.
20 September 2026
Something to play before you gather anyone. /demo plays five questions in the browser: the real answer screen, with swiping, the arrow keys, the five steps for how sure you are, and the reveal. Nothing is generated, nothing is sent anywhere, and there is no account and no room to fill. The five are a fixed sample from the hand-written set that ships with klapp, so they are the same every time — the page says so, and says what a real round does instead. The front page and the quiz link to it under the start button.
A way on when the game ends. The last screen used to be a dead end. Now the phone offers one line — type a topic, wake your own room — that opens a new game, and the big screen shows a code to scan next to the address, with the same invitation to the room.
The lobby fits a 720-line projector. On a 1280 × 720 output the game code and the code to scan filled more than the screen, so the player count and the names sat below the edge. The spacing gives way now; the code and the square do not.
What is free, and what the catch is. /free answers it in one place: everything is free today, with no account and no card, and the catch is that generating costs us money, so the code holds one host to 10 sets an hour and the whole service to a cap on what it may spend. It does not promise free forever, and no price has been decided.
Answers you can read on a phone. Answer text now sizes itself to the cell it sits in and to how long it is, instead of standing at one fixed size: a short answer stays large, a long one steps down to a floor of 15 pixels and wraps there. Nothing is ever cut off or replaced by dots. The demo page now shows the same list of four answers a real player gets — it was drawing the four-way cross, which no phone has shown since 13 September, and a word like Mercury broke across three lines in it.
19 September 2026
Answering without a gesture. Saying how sure you are no longer needs a press and hold: tap one of the five steps under the answers, or press 1 to 5 on a keyboard, before or after you pick an answer. A screen reader now hears each answer with its direction, is told when answering opens and how it went, and hears error messages as they appear. Buttons and links show a clear focus outline on a keyboard.
How many players one server holds. /research/load-test publishes our load test of 13 September 2026: 10 240 synthetic players in one game, 10 240 answers registered and none lost, on half a CPU core, with every run that day and what the test does not show.
A fairer reading of the Kahoot! review. /research/speed-and-anxiety and /for/teachers are corrected: Wang & Tahir (2020) did not rank time pressure among the most frequent problems, their overall finding on anxiety is positive, and the first author co-founded Kahoot!. Both pages now say so, with a dated note.
Wait for everyone. A new switch for the host: no clock at all. Answers close when every connected player has answered, or when the host taps close answers, and a phone that drops out is not waited for. It is for any room the clock works against. It takes effect from the next question, and points are unchanged, because speed never scored. Mentioned on the quiz page and /compare/kahoot.
A comparison with Kahoot. /compare/kahoot sets the two side by side, with every Kahoot figure taken from Kahoot's own help pages and dated, and a section on what Kahoot does better.
A comparison with Wayground, formerly Quizizz. /compare/wayground does the same for Wayground: every figure from Wayground's own pages and dated, including where two of its pages give different player limits, and a section on what Wayground does better.
Two corrections. Why klapp gives no points for speed and the page for teachers quoted a Kahoot staff reply saying its timer cannot be turned off in live games. Kahoot's help pages now describe an Accuracy mode without speed points and with an option for unlimited time. Both pages say so, with the date.
A short topic that can mean several things now gets one question first. Type “Bergen” and klapp asks whether you mean the city in Norway, the county in New Jersey or the actor, before any questions are written. One tap picks, and “as I wrote it” keeps your own wording. Longer topics and pasted text go straight through.
Uploaded photos and PDFs lose their hidden details before they leave our server. A photo's location, camera details and date, and a PDF's author, title and similar fields, are now removed before the file goes to Anthropic to be read. Until today they were sent along. What is visible on the page is still sent as it is; quiz from a document and privacy say exactly what is removed and what stays.
18 September 2026
The site can be found. Search engines may now list the pages about the quiz, the pages for teachers and parties, about, privacy, subprocessors and the research pages. The game itself stays out of search results.
New research pages: how many Kahoot users pay, what happened to HQ Trivia, why klapp gives no points for speed and why colour never carries meaning.
Around the pages: every page now ends with the same footer linking all the others, and an address that does not exist shows a real page-not-found page.
Files only for adults. Handing over a file to write questions from is off when there are children in the room; pasting the text still works. Pasted text now needs the host to confirm it, as a file already did, before questions are written from it.
17 September 2026
Children in the room, on by default. The host now says who is playing. With children in the room, every player is given a name. When the host switches to adults only, players can type their own name.
Names the host can change. In the lobby the host can swap any name they would rather not read aloud.
13 September 2026
Three new buttons for the host: skip this question, give them 10 more seconds, and turn the countdown off. Turning it off hides it; the answer window still closes at the same time.
The host reads first. The host goes through the set before the room sees it, sees the correct answer during the game, and can set a question aside.
Joining: a QR code on the big screen and in the host's controls, next to the six-digit code.
The phone: the four options are listed as full-width rows instead of drawn as a cross, the text during a question is larger, and the phone dims when the room has a big screen to look up at.
Prizes. The host can write what the winners get, and the prizes are handed out on the podium.
Capacity: load tests of 2,000, then 5,000, then 10,240 synthetic clients connected at once, with no lost answers. Synthetic means scripted connections, not people.
12 September 2026
playklapp.com opens. Players join at /join.
More ways to make a set: type a topic, paste a block of text, write the questions yourself, or hand over a file — txt, pdf, Word, Excel, PowerPoint or an image. The text is read in memory and the file is never stored.
During the game: players can answer with the arrow keys, a phone screen stays on and the big screen does not fall into a screensaver, and at each reveal a player can mark a question that looks wrong. If we update the service in the middle of a quiz, the room is told instead of left waiting.